I already know about missions, but will there be any new GUNZ?
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Carnage Contest What about uncoming update?What about uncoming update?
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I already know about missions, but will there be any new GUNZ?
I dont know about CC.
And remember that's his hoby,not job
About guns, i dont think DC will add them, there is tons of guns in upload section, some of them are quite epic.
I think he working on another part, as you all may see - missions. Maybe he will add some new features in lua, more freedom for scripters, and i guess he will improve net code to make it more fast and stable.
also ice stuff now removes fire.
the next update will be huuuuuge nevertheless. this is the new stuff which is already implemented:
Changelog.txt has written
### Alpha 0.0.2.6 - 03.08.2011
Player arrows of invisible players were still visible
Manual positioning didn't work properly with more than 2 net-players
It was possible that the player got stuck in narrow & slopy passages
Turn display did not show the right values sometimes
Clients sometimes didn't receive the map preview image
Synchronity problem caused by fire objects
It was possible to save teams without a name
It was possible to save team members without a name
Game failed to save teams with special characters in their name
In-game sound effects continued to play in the menu
Sometimes wrong team color when hovering a team healthbar
Chat input length is not limited by resolution anymore
"Swap" now ends the turn
You have to stand on the ground to be able to use "Swap"
Improved "Upper Cut" and "Brain Punsh" hit zones
Some tweaks for better performance
Improved interface effects
Number of turns per round now doesn't change during a round
Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)
Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2
You can now place multiple "buildings" of the same type without re-selecting them after each placement
Sonic Grenade and Ice Grenade now remove nearby fire
Winter removes all fire on the map
Welcome screen on first start, allowing to change the nick and to create a team
New map format: shape map - allows big maps with very small file size
Maps can now have a background image (see "BG"-button in editor)
Replays (including a replay menu and a replay recording setting)
Multiple teams per player host setting
Warning when running game in program files or temporary folder
Mouse pointer will become transparent when mouse is not moved for a while
Game ender icon in top left corner (when game ender started)
Hotkey Q: Scroll to currently active player
Map size text in lobby can be clicked to change it
Video and audio settings can now be changed while being in a game
Game will remember the map size setting
New supply/medikit drops are indicated with arrows if out of screen
Weapons can have flags (new optional addweapon command parameter)
Round is highlighted in round/turnbar at top when it changes
Weapon usage stats for each match
Main menu button graphics
Hotseat mode (was possible before but is less confusing now)
Game now automatically reloads changed Lua scripts in lobby
You can now load/save the host game settings from/in files
You can now place objects in the editor (saved with map)
You can now place spawnpoints in the editor (saved with map)
Random seed value for certain map types can be changed in editor
Lua Node commands: www.CarnageContest.com/help_cmds.php?cat=nodes
Lua Mission commands: www.CarnageContest.com/help_cmds.php?cat=missions
Lua getterraincolor command (get color of the terrain)
Lua getturn command (get current turn/turn of round/# turns in round)
Lua imagecollision command (check collision between 2 images)
Lua getweaponlist command (get list of all weapons)
Lua getweaponinfo command (get info about weapon)
Lua getweaponcount command (get count of weapon)
Lua setweaponcount command (set count of weapon)
Lua getweaponlock command (check if a weapon is locked)
Lua setweaponlock command (lock/unlock a weapon)
Lua getprojectiletype command (get type of a projectile)
Lua scripted game enders (see "scripts/Game Enders" folder)
Game ender: Kill random
Game ender: Kill strongest
Game ender: Kill leftmost
Game ender: Kill rightmost
Game ender: Kill topmost
Game ender: Kill bottommost
Game ender: Poison All
Game ender: All 1 HP
Lua scripted game modes (see "scripts/Game Modes" folder)
Game mode: Deathmatch (standard)
Game mode: InstaGib
Game mode: No Damage
Game mode: Best of 1 Round
Game mode: Best of 3 Rounds
Game mode: Best of 5 Rounds
Freeze Gun
Player arrows of invisible players were still visible
Manual positioning didn't work properly with more than 2 net-players
It was possible that the player got stuck in narrow & slopy passages
Turn display did not show the right values sometimes
Clients sometimes didn't receive the map preview image
Synchronity problem caused by fire objects
It was possible to save teams without a name
It was possible to save team members without a name
Game failed to save teams with special characters in their name
In-game sound effects continued to play in the menu
Sometimes wrong team color when hovering a team healthbar
Chat input length is not limited by resolution anymore
"Swap" now ends the turn
You have to stand on the ground to be able to use "Swap"
Improved "Upper Cut" and "Brain Punsh" hit zones
Some tweaks for better performance
Improved interface effects
Number of turns per round now doesn't change during a round
Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)
Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2
You can now place multiple "buildings" of the same type without re-selecting them after each placement
Sonic Grenade and Ice Grenade now remove nearby fire
Winter removes all fire on the map
Welcome screen on first start, allowing to change the nick and to create a team
New map format: shape map - allows big maps with very small file size
Maps can now have a background image (see "BG"-button in editor)
Replays (including a replay menu and a replay recording setting)
Multiple teams per player host setting
Warning when running game in program files or temporary folder
Mouse pointer will become transparent when mouse is not moved for a while
Game ender icon in top left corner (when game ender started)
Hotkey Q: Scroll to currently active player
Map size text in lobby can be clicked to change it
Video and audio settings can now be changed while being in a game
Game will remember the map size setting
New supply/medikit drops are indicated with arrows if out of screen
Weapons can have flags (new optional addweapon command parameter)
Round is highlighted in round/turnbar at top when it changes
Weapon usage stats for each match
Main menu button graphics
Hotseat mode (was possible before but is less confusing now)
Game now automatically reloads changed Lua scripts in lobby
You can now load/save the host game settings from/in files
You can now place objects in the editor (saved with map)
You can now place spawnpoints in the editor (saved with map)
Random seed value for certain map types can be changed in editor
Lua Node commands: www.CarnageContest.com/help_cmds.php?cat=nodes
Lua Mission commands: www.CarnageContest.com/help_cmds.php?cat=missions
Lua getterraincolor command (get color of the terrain)
Lua getturn command (get current turn/turn of round/# turns in round)
Lua imagecollision command (check collision between 2 images)
Lua getweaponlist command (get list of all weapons)
Lua getweaponinfo command (get info about weapon)
Lua getweaponcount command (get count of weapon)
Lua setweaponcount command (set count of weapon)
Lua getweaponlock command (check if a weapon is locked)
Lua setweaponlock command (lock/unlock a weapon)
Lua getprojectiletype command (get type of a projectile)
Lua scripted game enders (see "scripts/Game Enders" folder)
Game ender: Kill random
Game ender: Kill strongest
Game ender: Kill leftmost
Game ender: Kill rightmost
Game ender: Kill topmost
Game ender: Kill bottommost
Game ender: Poison All
Game ender: All 1 HP
Lua scripted game modes (see "scripts/Game Modes" folder)
Game mode: Deathmatch (standard)
Game mode: InstaGib
Game mode: No Damage
Game mode: Best of 1 Round
Game mode: Best of 3 Rounds
Game mode: Best of 5 Rounds
Freeze Gun
Anyway, just needed to say "WOW! Can't wait!" to DC, looks great.
Changelog.txt has written
### Alpha 0.0.2.6 - 03.08.2011
Some tweaks for better performance
Maps can now have a background image (see "BG"-button in editor)
Replays (including a replay menu and a replay recording setting)
Hotkey Q: Scroll to currently active player
Map size text in lobby can be clicked to change it
New supply/medikit drops are indicated with arrows if out of screen
Round is highlighted in round/turnbar at top when it changes
Game now automatically reloads changed Lua scripts in lobby
You can now place objects in the editor (saved with map)
You can now place spawnpoints in the editor (saved with map)
Game ender: Poison All
Some tweaks for better performance
Maps can now have a background image (see "BG"-button in editor)
Replays (including a replay menu and a replay recording setting)
Hotkey Q: Scroll to currently active player
Map size text in lobby can be clicked to change it
New supply/medikit drops are indicated with arrows if out of screen
Round is highlighted in round/turnbar at top when it changes
Game now automatically reloads changed Lua scripts in lobby
You can now place objects in the editor (saved with map)
You can now place spawnpoints in the editor (saved with map)
Game ender: Poison All
http://www.youtube.com/watch?v=P3ALwKeSEYs
So many nice things, yay!
DC told it himself before, didnt he ?
i am really exited
Mumu has written
A background/foreground in the editor should be nice witch is basically a layer system like in cs 2d or a zoom system for more accurate drawing.
-- From http://www.unrealsoftware.de --/forum_posts.php?post=184219&start=40
-- From http://www.unrealsoftware.de --/forum_posts.php?post=184219&start=40
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