ich habe ein script gemacht und wenn ich den Server starte wird alles geladen nur in der console kommt dann LUA ERROR: attempt to call a nil value und ich weis nicht von was es kommt ich drücke etwas und es kommt.
EDIT: Bitte verschieben in Script. sorry.
EDIT: Also das Menu öffnet sich mit F2 aber wenn man dann von dort was ausswählt kommt dann der fehler.
Spoiler
[code]function coadmmmenu(id,title,buton)
thenames(i)
if title=="CoAdmin Menu" then
if buton==1 then
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
elseif buton==3 then
menu(id,"Punish a Player,Ban,Kick,Slap,Kill,Freeze,Bring 1 HP,Grab a Player,Mute,Back")
elseif buton==4 then
menu(id,"Give Items,Give Health,Give Armor,Give Speed,Give Team,Give Score,Give Deaths,Back")
elseif buton==5 then
thenames(i)
menu(id,"Bring Player To You - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==6 then
thenames(i)
menu(id,"Teleport To Player - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==7 then
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==8 then
menu(id,"Hats,Armor Hat,Armor Hat 2,Cool Hat,Metal Hat,Marine Hat,Car,Pirate Hat,Wings,No Hat")
elseif buton==9 then
menu(id,"CoAdmin Menu <More>,Funny Menu|For Fun!")
end
end
if title=="Spawn Creature" then
if buton==1 then
parse('spawnnpc 1 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
parse('spawnnpc 2 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==3 then
parse('spawnnpc 3 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==4 then
parse('spawnnpc 4 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==5 then
parse('spawnnpc 5 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==6 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Giv Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Spawn Item" then
if buton==1 then
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==2 then
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==3 then
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==4 then
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==5 then
parse('spawnitem 40 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
elseif buton==6 then
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==7 then
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==8 then
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
end
end
if title=="Pistols" then
if buton==1 then
parse('spawnitem 2 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==2 then
parse('spawnitem 1 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==3 then
parse('spawnitem 3 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==4 then
parse('spawnitem 4 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==5 then
parse('spawnitem 5 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==6 then
parse('spawnitem 6 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==7 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Shotguns" then
if buton==1 then
parse('spawnitem 10 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==2 then
parse('spawnitem 11 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==3 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="SMGs" then
if buton==1 then
parse('spawnitem 23 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==2 then
parse('spawnitem 21 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==3 then
parse('spawnitem 24 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==4 then
parse('spawnitem 20 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==5 then
parse('spawnitem 22 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==6 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Rifles - Page 1/2" then
if buton==1 then
parse('spawnitem 30 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==2 then
parse('spawnitem 32 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==3 then
parse('spawnitem 39 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==4 then
parse('spawnitem 38 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==5 then
parse('spawnitem 31 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==6 then
parse('spawnitem 33 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==7 then
parse('spawnitem 34 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==8 then
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Rifles - Page 2/2" then
if buton==1 then
parse('spawnitem 35 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==2 then
parse('spawnitem 37 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==3 then
parse('spawnitem 36 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==4 then
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
end
end
if title=="Armors" then
if buton==1 then
parse('spawnitem 57 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==2 then
parse('spawnitem 58 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==3 then
parse('spawnitem 79 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==4 then
parse('spawnitem 80 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==5 then
parse('spawnitem 81 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==6 then
parse('spawnitem 82 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==7 then
parse('spawnitem 84 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==8 then
parse('spawnitem 83 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Grenades" then
if buton==1 then
parse('spawnitem 51 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==2 then
parse('spawnitem 52 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==3 then
parse('spawnitem 53 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==4 then
parse('spawnitem 54 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==5 then
parse('spawnitem 73 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==6 then
parse('spawnitem 72 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==7 then
parse('spawnitem 76 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==8 then
parse('spawnitem 86 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Others - Page 1/3" then
if buton==1 then
parse('spawnitem 45 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==2 then
parse('spawnitem 47 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==3 then
parse('spawnitem 46 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==4 then
parse('spawnitem 49 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==5 then
parse('spawnitem 48 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==6 then
parse('spawnitem 88 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==7 then
parse('spawnitem 77 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==8 then
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Others - Page 2/3" then
if buton==1 then
parse('spawnitem 87 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==2 then
parse('spawnitem 41 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==3 then
parse('spawnitem 75 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==4 then
parse('spawnitem 74 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==5 then
parse('spawnitem 85 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==6 then
parse('spawnitem 50 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==7 then
parse('spawnitem 69 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==8 then
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==9 then
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
end
end
if title=="Others - Page 3/3" then
if buton==1 then
parse('spawnitem 78 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==2 then
parse('spawnitem 55 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==3 then
parse('spawnitem 70 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==4 then
parse('spawnitem 71 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==5 then
parse('spawnitem 56 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==6 then
parse('spawnitem 59 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==7 then
parse('spawnitem 64 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==8 then
parse('spawnitem 68 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==9 then
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
end
end
if title=="Punish a Player" then
if buton==1 then
menu(id,"Choose Your Ban Type,Ban USGN,Ban IP,Ban Name")
elseif buton==2 then
thenames(i)
menu(id,"Kick a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==3 then
thenames(i)
menu(id,"Slap a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==4 then
thenames(i)
menu(id,"Kill a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==5 then
thenames(i)
menu(id,"Freeze a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==6 then
thenames(i)
menu(id,"Bring 1 HP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==7 then
thenames(i)
menu(id,"Grab a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==8 then
thenames(i)
menu(id,"Mute Menu,Mute,Unmute")
elseif buton==9 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Giv Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Choose Your Ban Type" then
if buton==1 then
thenames(i)
menu(id,"Ban USGN a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==2 then
thenames(i)
menu(id,"Ban IP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==3 then
thenames(i)
menu(id,"Ban NAME a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Kick a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('kick 1')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[1])
elseif buton==2 then
parse('kick 2')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[2])
elseif buton==3 then
parse('kick 3')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[3])
elseif buton==4 then
parse('kick 4')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[4])
elseif buton==5 then
parse('kick 5')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[5])
elseif buton==6 then
parse('kick 6')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[6])
elseif buton==7 then
parse('kick 7')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[7])
elseif buton==8 then
parse('kick 8')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[8])
elseif buton==9 then
menu(id,"Kick a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Kick a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('kick 9')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[9])
elseif buton==2 then
parse('kick 10')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[10])
elseif buton==3 then
parse('kick 11')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[11])
elseif buton==4 then
parse('kick 12')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[12])
elseif buton==5 then
parse('kick 13')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[13])
elseif buton==6 then
parse('kick 14')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[14])
elseif buton==7 then
parse('kick 15')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[15])
elseif buton==8 then
parse('kick 16')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[16])
elseif buton==9 then
menu(id,"Kick a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Slap a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('slap 1')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[1])
elseif buton==2 then
parse('slap 2')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[2])
elseif buton==3 then
parse('slap 3')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[3])
elseif buton==4 then
parse('slap 4')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[4])
elseif buton==5 then
parse('slap 5')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[5])
elseif buton==6 then
parse('slap 6')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[6])
elseif buton==7 then
parse('slap 7')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[7])
elseif buton==8 then
parse('slap 8')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[8])
elseif buton==9 then
menu(id,"Slap a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Slap a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('slap 9')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[9])
elseif buton==2 then
parse('slap 10')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[10])
elseif buton==3 then
parse('slap 11')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[11])
elseif buton==4 then
parse('slap 12')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[12])
elseif buton==5 then
parse('slap 13')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[13])
elseif buton==6 then
parse('slap 14')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[14])
elseif buton==7 then
parse('slap 15')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[15])
elseif buton==8 then
parse('slap 16')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[16])
elseif buton==9 then
menu(id,"Slap a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Kill a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('killplayer 4')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[4])
elseif buton==5 then
parse('killplayer 5')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[5])
elseif buton==6 then
parse('killplayer 6')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[6])
elseif buton==7 then
parse('killplayer 7')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[7])
elseif buton==8 then
parse('killplayer 8')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[8])
elseif buton==9 then
menu(id,"Kill a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Kill a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('killplayer 9')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[9])
elseif buton==2 then
parse('killplayer 10')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[10])
elseif buton==3 then
parse('killplayer 11')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[11])
elseif buton==4 then
parse('killplayer 12')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[12])
elseif buton==5 then
parse('killplayer 13')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[13])
elseif buton==6 then
parse('killplayer 14')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[14])
elseif buton==7 then
parse('killplayer 15')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[15])
elseif buton==8 then
parse('killplayer 16')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[16])
elseif buton==9 then
menu(id,"Kill a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Freeze a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('speedmod 1 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[1])
elseif buton==2 then
parse('speedmod 2 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[2])
elseif buton==3 then
parse('speedmod 3 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[3])
elseif buton==4 then
parse('speedmod 4 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[4])
elseif buton==5 then
parse('speedmod 5 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[5])
elseif buton==6 then
parse('speedmod 6 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[6])
elseif buton==7 then
parse('speedmod 7 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[7])
elseif buton==8 then
parse('speedmod 8 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[8])
elseif buton==9 then
menu(id,"Freeze a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Freeze a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('speedmod 9 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[9])
elseif buton==2 then
parse('speedmod 10 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[10])
elseif buton==3 then
parse('speedmod 11 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[11])
elseif buton==4 then
parse('speedmod 12 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[12])
elseif buton==5 then
parse('speedmod 13 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[13])
elseif buton==6 then
parse('speedmod 14 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[14])
elseif buton==7 then
parse('speedmod 15 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[15])
elseif buton==8 then
parse('speedmod 16 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[16])
elseif buton==9 then
menu(id,"Freeze a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Bring 1 HP a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('sethealth 1 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[1])
elseif buton==2 then
parse('sethealth 2 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[2])
elseif buton==3 then
parse('sethealth 3 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[3])
elseif buton==4 then
parse('sethealth 4 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[4])
elseif buton==5 then
parse('sethealth 5 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[5])
elseif buton==6 then
parse('sethealth 6 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[6])
elseif buton==7 then
parse('sethealth 7 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[7])
elseif buton==8 then
parse('sethealth 8 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[8])
elseif buton==9 then
menu(id,"Bring 1 HP a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Bring 1 HP a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('sethealth 9 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[9])
elseif buton==2 then
parse('sethealth 10 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[10])
elseif buton==3 then
parse('sethealth 11 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[11])
elseif buton==4 then
parse('sethealth 12 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[12])
elseif buton==5 then
parse('sethealth 13 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[13])
elseif buton==6 then
parse('sethealth 14 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[14])
elseif buton==7 then
parse('sethealth 15 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[15])
elseif buton==8 then
parse('sethealth 16 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[16])
elseif buton==9 then
menu(id,"Bring 1 HP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Grab a Player - Names 1/2" then
if buton==1 then
if grab[id]==0 then
grab[id]=1
elseif grab[id]==1 then
grab[id]=0
end
elseif buton==2 then
if grab[id]==0 then
grab[id]=2
elseif grab[id]==2 then
grab[id]=0
end
elseif buton==3 then
if grab[id]==0 then
grab[id]=3
elseif grab[id]==3 then
grab[id]=0
end
elseif buton==4 then
if grab[id]==0 then
grab[id]=4
elseif grab[id]==4 then
grab[id]=0
end
elseif buton==5 then
if grab[id]==0 then
grab[id]=5
elseif grab[id]==5 then
grab[id]=0
end
elseif buton==6 then
if grab[id]==0 then
grab[id]=6
elseif grab[id]==6 then
grab[id]=0
end
elseif buton==7 then
if grab[id]==0 then
grab[id]=7
elseif grab[id]==7 then
grab[id]=0
end
elseif buton==8 then
if grab[id]==0 then
grab[id]=8
elseif grab[id]==8 then
grab[id]=0
end
elseif buton==9 then
menu(id,"Grab a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Grab a Player - Names 2/2" then
if buton==1 then
if grab[id]==0 then
grab[id]=9
elseif grab[id]==9 then
grab[id]=0
end
elseif buton==2 then
if grab[id]==0 then
grab[id]=10
elseif grab[id]==10 then
grab[id]=0
end
elseif buton==3 then
if grab[id]==0 then
grab[id]=11
elseif grab[id]==11 then
grab[id]=0
end
elseif buton==4 then
if grab[id]==0 then
grab[id]=12
elseif grab[id]==12 then
grab[id]=0
end
elseif buton==5 then
if grab[id]==0 then
grab[id]=13
elseif grab[id]==13 then
grab[id]=0
end
elseif buton==6 then
if grab[id]==0 then
grab[id]=14
elseif grab[id]==14 then
grab[id]=0
end
elseif buton==7 then
if grab[id]==0 then
grab[id]=15
elseif grab[id]==15 then
grab[id]=0
end
elseif buton==8 then
if grab[id]==0 then
grab[id]=16
elseif grab[id]==16 then
grab[id]=0
end
elseif buton==9 then
menu(id,"Grab a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban USGN a Player - Names 1/2" then
if buton==1 then
thenames(i)
theusgn(i)
parse('banusgn '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[1])
elseif buton==2 then
parse('banusgn '..pusgn[2])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[2])
elseif buton==3 then
parse('banusgn '..pusgn[3])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[3])
elseif buton==4 then
parse('banusgn '..pusgn[4])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[4])
elseif buton==5 then
parse('banusgn '..pusgn[5])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[5])
elseif buton==6 then
parse('banusgn '..pusgn[6])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[6])
elseif buton==7 then
parse('banusgn '..pusgn[7])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[7])
elseif buton==8 then
parse('banusgn '..pusgn[8])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[8])
elseif buton==9 then
menu(id,"Ban USGN a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban USGN a Player - Names 2/2" then
if buton==1 then
thenames(i)
theusgn(i)
parse('banusgn '..pusgn[9])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[9])
elseif buton==2 then
parse('banusgn 10 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[10])
elseif buton==3 then
parse('banusgn 11 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[11])
elseif buton==4 then
parse('banusgn 12 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[12])
elseif buton==5 then
parse('banusgn 13 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[13])
elseif buton==6 then
parse('banusgn 14 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[14])
elseif buton==7 then
parse('banusgn 15 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[15])
elseif buton==8 then
parse('banusgn 16 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[16])
elseif buton==9 then
menu(id,"Ban USGN a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban IP a Player - Names 1/2" then
if buton==1 then
thenames(i)
thepip(i)
parse('banip '..pip[1])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[2])
elseif buton==2 then
parse('banip '..pip[2])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[2])
elseif buton==3 then
parse('banip '..pip[3])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[3])
elseif buton==4 then
parse('banip '..pip[4])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[4])
elseif buton==5 then
parse('banip '..pip[5])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[5])
elseif buton==6 then
parse('banip '..pip[6])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[6])
elseif buton==7 then
parse('banip '..pip[7])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[7])
elseif buton==8 then
parse('banip '..pip[8])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[8])
elseif buton==9 then
menu(id,"Ban IP a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban IP a Player - Names 2/2" then
if buton==1 then
thenames(i)
thepip(i)
parse('banip '..pip[9])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[9])
elseif buton==2 then
parse('banip '..pip[10])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[10])
elseif buton==3 then
parse('banip '..pip[11])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[11])
elseif buton==4 then
parse('banip '..pip[12])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[12])
elseif buton==5 then
parse('banip '..pip[13])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[13])
elseif buton==6 then
parse('banip '..pip[14])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[14])
elseif buton==7 then
parse('banip '..pip[15])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[15])
elseif buton==8 then
parse('banip '..pip[16])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[16])
elseif buton==9 then
menu(id,"Ban IP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban NAME a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('banname '..name[1])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[1])
elseif buton==2 then
parse('banname '..name[2])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[2])
elseif buton==3 then
parse('banname '..name[3])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[3])
elseif buton==4 then
parse('banname '..name[4])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[4])
elseif buton==5 then
parse('banname '..name[5])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[5])
elseif buton==6 then
parse('banname '..name[6])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[6])
elseif buton==7 then
parse('banname '..name[7])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[7])
elseif buton==8 then
parse('banname '..name[8])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[8])
elseif buton==9 then
menu(id,"Ban NAME a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban NAME a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('banname '..name[9])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[9])
elseif buton==2 then
parse('banname '..name[10])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[10])
elseif buton==3 then
parse('banname '..name[11])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[11])
elseif buton==4 then
parse('banname '..name[12])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[12])
elseif buton==5 then
parse('banname '..name[13])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[13])
elseif buton==6 then
parse('banname '..name[14])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[14])
elseif buton==7 then
parse('banname '..name[15])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[15])
elseif buton==8 then
parse('banname '..name[16])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[16])
elseif buton==9 then
menu(id,"Ban NAME a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="CoAdmin Menu <More>" then
if buton==1 then
menu(id,"Funny Menu,Funny Man,ButterFly|Extra,Pelerine|Extra,Explosion Snake,Smile|Extra,Bring All Players,Create Floor&Object,3x3 Creatures")
end
end
if title=="Teleport To Player - Page 1/2" then
if buton==1 then
parse('setpos '..id..' '..player(1,"x")..' '..player(1,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==2 then
parse('setpos '..id..' '..player(2,"x")..' '..player(2,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[2])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==3 then
parse('setpos '..id..' '..player(3,"x")..' '..player(3,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[3])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==4 then
parse('setpos '..id..' '..player(4,"x")..' '..player(4,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[4])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==5 then
parse('setpos '..id..' '..player(5,"x")..' '..player(5,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[5])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==6 then
parse('setpos '..id..' '..player(6,"x")..' '..player(6,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[6])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==7 then
parse('setpos '..id..' '..player(7,"x")..' '..player(7,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[7])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==8 then
parse('setpos '..id..' '..player(8,"x")..' '..player(8,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[8])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==9 then
menu(id,"Teleport To Player - Page 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Teleport To Player - Page 2/2" then
if buton==1 then
parse('setpos '..id..' '..player(9,"x")..' '..player(9,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[9])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==2 then
parse('setpos '..id..' '..player(10,"x")..' '..player(10,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==3 then
parse('setpos '..id..' '..player(11,"x")..' '..player(11,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[11])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==4 then
parse('setpos '..id..' '..player(12,"x")..' '..player(12,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[12])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==5 then
parse('setpos '..id..' '..player(13,"x")..' '..player(13,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[13])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==6 then
parse('setpos '..id..' '..player(14,"x")..' '..player(14,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[14])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==7 then
parse('setpos '..id..' '..player(15,"x")..' '..player(15,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[15])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==8 then
parse('setpos '..id..' '..player(16,"x")..' '..player(16,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[16])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==9 then
menu(id,"Teleport To Player - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Bring Player To You - Page 1/2" then
if buton==1 then
parse('spawnplayer 1 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==2 then
parse('spawnplayer 2 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[2])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==3 then
parse('spawnplayer 3 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[3])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==4 then
parse('spawnplayer 4 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[4])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==5 then
parse('spawnplayer 5 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[5])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==6 then
parse('spawnplayer 6 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[6])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==7 then
parse('spawnplayer 7 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[7])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==8 then
parse('spawnplayer 8 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[8])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==9 then
thenames(i)
menu(id,"Bring Player To You - Page 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Bring Player To You - Page 2/2" then
if buton==1 then
parse('spawnplayer 9 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[9])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==2 then
parse('spawnplayer 10 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[10])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==3 then
parse('spawnplayer 11 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[11])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==4 then
parse('spawnplayer 12 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[12])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==5 then
parse('spawnplayer 13 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[13])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==6 then
parse('spawnplayer 14 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[14])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==7 then
parse('spawnplayer 15 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[15])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==8 then
parse('spawnplayer 16 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[16])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==9 then
thenames(i)
menu(id,"Bring Player To You - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Hats" then
if buton==1 then
freeimage(id)
id1=image("gfx/The Admin/Armor Hat.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=1
elseif buton==2 then
freeimage(id)
id1=image("gfx/The Admin/Armor Hat 2.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=2
elseif buton==3 then
freeimage(id)
id1=image("gfx/The Admin/CooL HaT.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=3
elseif buton==4 then
freeimage(id)
id1=image("gfx/The Admin/Metal Helmet.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=4
elseif buton==5 then
freeimage(id)
id1=image("gfx/The Admin/marine_hat.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=5
elseif buton==6 then
freeimage(id)
id1=image("gfx/The Admin/Normal Hat 2.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=6
elseif buton==7 then
freeimage(id)
id1=image("gfx/The Admin/Pirate.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=7
elseif buton==8 then
freeimage(id)
id1=image("gfx/The Admin/Wings.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=8
elseif buton==9 then
freeimage(id)
thehat[id]=0
end
end
if title=="Bot Menu" then
if buton==1 then
parse('bot_add_t')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==2 then
parse('bot_add_ct')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==3 then
parse('bot_remove_t')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==4 then
parse('bot_remove_ct')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==5 then
parse('bot_remove_all')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==6 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Give Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Spawn Effect" then
if buton==1 then
menu(id,"Choose You ColorSmoke,Red,Green,Blue,Yellow,Orange,Black,White,Grey,Back")
elseif buton==2 then
parse('effect "smoke" '..cx[id]..' '..cy[id]..' 0 0 000 000 000')
menu(id,"Spawn Effect,ColorSmoke,Normal Smoke,Fire,Back")
elseif buton==3 then
parse('effect "fire" '..cx[id]..' '..cy[id]..' 0 0 000 000 000')
menu(id,"Spawn Effect,ColorSmoke,Normal Smoke,Fire,Back")
elseif buton==4 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Give Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Funny Menu" then
if buton==1 then
if funman[id]==0 then
funman[id]=1
fmode[id]=1
msg2(id,"You Are Funman :)")
elseif funman[id]==1 then
freeimage(id)
funman[id]=0
msg2(id,"You Are Not Funman (:")
end
elseif buton==2 then
if extrahat[id]==0 then
id1=image("gfx/The Admin/ButterFly.png",1,1,200+id)
imagealpha(id1,1.0)
extrahat[id]=1
elseif extrahat[id]==1 then
extrahar[id]=0
end
elseif buton==3 then
id1=image("gfx/The Admin/hero.png",1,1,200+id)
imagealpha(id1,1.0)
elseif buton==4 then
if explosionsnake[id]==0 then
id1=image("gfx/The Admin/hero.png",1,1,200+id)
imagealpha(id1,0.0)
explosionsnake[id]=1
msg2(id,"Explosion Snake Activated!")
elseif explosionsnake[id]==1 then
explosionsnake[id]=0
msg2(id,"Explosion Snake Deactivated!")
end
elseif buton==5 then
freeimage(id)
id1=image("gfx/The Admin/smile.png",1,1,200+id)
imagealpha(id1,1.0)
elseif buton==6 then
parse('spawnplayer 1 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 2 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 3 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 4 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 5 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 6 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 7 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 8 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 9 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 10 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 11 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 12 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 13 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 14 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 15 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 16 '..player(id,"x")..' '..player(id,"y"))
msg2(id,"All Players Has Been Brought!")
elseif buton==7 then
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==8 then
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
end
end
if title=="Create Floor&Object - Page 1/3" then
if buton==1 then
image("gfx/The Admin/grass.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==2 then
image("gfx/The Admin/sand.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==3 then
image("gfx/The Admin/snow.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==4 then
image("gfx/The Admin/water.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==5 then
image("gfx/The Admin/tilewater.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==6 then
image("gfx/The Admin/tilewood.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==7 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/metalwall.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==8 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/glass.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
end
end
if title=="Create Floor&Object - Page 2/3" then
if buton==1 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/wall.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==2 then
image("gfx/The Admin/road.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==3 then
image("gfx/The Admin/roadleft.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==4 then
image("gfx/The Admin/roadup.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==5 then
image("gfx/The Admin/floor.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==6 then
image("gfx/The Admin/tree.bmp",cx[id],cy[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==7 then
image("gfx/The Admin/Normal Hat 2.png",cx[id],cy[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==8 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
end
end
if title=="Create Floor&Object - Page 3/3" then
if buton==1 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..((cx[id]/32)+1)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..(cx[id]/32)..' '..((cy[id]/32)+1)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/lb1.bmp",ax[id],ay[id],1)
image("gfx/The Admin/lb2.bmp",(ax[id]+32),ay[id],1)
image("gfx/The Admin/lb3.bmp",ax[id],(ay[id]+32),1)
image("gfx/The Admin/lb4.bmp",(ax[id]+32),(ay[id]+32),1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Plane,Portal Tile,Back")
elseif buton==2 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/box.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==3 then
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==4 then
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==6 then
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==7 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/table.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==8 then
image("gfx/The Admin/portaltile.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
end
end
if title=="Flare" then
if buton==1 then
f1=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f1,1)
imagecolor(f1,255,0,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==2 then
f2=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f2,1)
imagecolor(f2,0,255,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==3 then
f3=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f3,1)
imagecolor(f3,0,0,255)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==4 then
f4=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f4,1)
imagecolor(f4,255,255,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==5 then
f5=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f5,1)
imagecolor(f5,255,255,255)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==6 then
f6=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f6,1)
imagecolor(f6,128,128,128)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==7 then
f7=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f7,1)
imagecolor(f7,255,128,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==8 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Chair" then
if buton==1 then
cr=image("gfx/The Admin/chair-left.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/chair-right.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/chair-up.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/chair-down.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Toilet" then
if buton==1 then
image("gfx/The Admin/toilet_left.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/toilet_right.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/toilet_up.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/toilet_down.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Sink" then
if buton==1 then
image("gfx/The Admin/sink_left.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/sink_right.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/sink_up.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/sink_down.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="3x3 Creatures" then
if buton==1 then
parse('spawnnpc 1 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 1 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
parse('spawnnpc 2 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 2 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==3 then
parse('spawnnpc 3 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 3 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==4 then
parse('spawnnpc 4 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 4 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==5 then
parse('spawnnpc 5 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 5 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==6 then
menu(id,"Funny Menu,Funny Man,ButterFly|Extra,Pelerine|Extra,Explosion Snake,Smile|Extra,Bring All Players,Create Floor&Object,3x3 Creatures")
end
end
if title=="Mute Menu" then
thenames(i)
if buton==1 then
menu(id,"Mute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==2 then
menu(id,"Unmute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Mute a Player- Names 1/2" then
thenames(i)
if buton==1 then
parse('mute 1')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[1].."!")
elseif buton==2 then
parse('mute 2')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[2].."!")
elseif buton==3 then
parse('mute 3')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[3].."!")
elseif buton==4 then
parse('mute 4')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[4].."!")
elseif buton==5 then
parse('mute 5')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[5].."!")
elseif buton==6 then
parse('mute 6')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[6].."!")
elseif buton==7 then
parse('mute 7')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[7].."!")
elseif buton==8 then
parse('mute 8')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[8].."!")
elseif buton==9 then
menu(id,"Mute a Player- Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Mute a Player- Names 2/2" then
if buton==1 then
parse('mute 9')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[9].."!")
elseif buton==2 then
parse('mute 10')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[10].."!")
elseif buton==3 then
parse('mute 11')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[11].."!")
elseif buton==4 then
parse('mute 12')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[12].."!")
elseif buton==5 then
parse('mute 13')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[13].."!")
elseif buton==6 then
parse('mute 14')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[14].."!")
elseif buton==7 then
parse('mute 15')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[15].."!")
elseif buton==8 then
parse('mute 16')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[16].."!")
elseif buton==9 then
menu(id,"Mute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
e
thenames(i)
if title=="CoAdmin Menu" then
if buton==1 then
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
elseif buton==3 then
menu(id,"Punish a Player,Ban,Kick,Slap,Kill,Freeze,Bring 1 HP,Grab a Player,Mute,Back")
elseif buton==4 then
menu(id,"Give Items,Give Health,Give Armor,Give Speed,Give Team,Give Score,Give Deaths,Back")
elseif buton==5 then
thenames(i)
menu(id,"Bring Player To You - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==6 then
thenames(i)
menu(id,"Teleport To Player - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==7 then
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==8 then
menu(id,"Hats,Armor Hat,Armor Hat 2,Cool Hat,Metal Hat,Marine Hat,Car,Pirate Hat,Wings,No Hat")
elseif buton==9 then
menu(id,"CoAdmin Menu <More>,Funny Menu|For Fun!")
end
end
if title=="Spawn Creature" then
if buton==1 then
parse('spawnnpc 1 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
parse('spawnnpc 2 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==3 then
parse('spawnnpc 3 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==4 then
parse('spawnnpc 4 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==5 then
parse('spawnnpc 5 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Creature,Zombie,HeadCrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==6 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Giv Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Spawn Item" then
if buton==1 then
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==2 then
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==3 then
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==4 then
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==5 then
parse('spawnitem 40 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
elseif buton==6 then
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==7 then
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==8 then
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
end
end
if title=="Pistols" then
if buton==1 then
parse('spawnitem 2 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==2 then
parse('spawnitem 1 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==3 then
parse('spawnitem 3 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==4 then
parse('spawnitem 4 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==5 then
parse('spawnitem 5 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==6 then
parse('spawnitem 6 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Pistols,Glock,USP,Deagle,P228,Elite,Five-Seven,Back")
elseif buton==7 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Shotguns" then
if buton==1 then
parse('spawnitem 10 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==2 then
parse('spawnitem 11 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Shotguns,M3,XM1014,Back")
elseif buton==3 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="SMGs" then
if buton==1 then
parse('spawnitem 23 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==2 then
parse('spawnitem 21 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==3 then
parse('spawnitem 24 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==4 then
parse('spawnitem 20 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==5 then
parse('spawnitem 22 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"SMGs,Mac10,TMP,UMP45,MP5,P90,Back")
elseif buton==6 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Rifles - Page 1/2" then
if buton==1 then
parse('spawnitem 30 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==2 then
parse('spawnitem 32 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==3 then
parse('spawnitem 39 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==4 then
parse('spawnitem 38 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==5 then
parse('spawnitem 31 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==6 then
parse('spawnitem 33 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==7 then
parse('spawnitem 34 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
elseif buton==8 then
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Rifles - Page 2/2" then
if buton==1 then
parse('spawnitem 35 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==2 then
parse('spawnitem 37 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==3 then
parse('spawnitem 36 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Rifles - Page 2/2,AWP,SG550,G3SG1,Back")
elseif buton==4 then
menu(id,"Rifles - Page 1/2,Ak-47,M4A1,Famas,Galil,SG552,Steyr Aug,Scout,Next,Back")
end
end
if title=="Armors" then
if buton==1 then
parse('spawnitem 57 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==2 then
parse('spawnitem 58 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==3 then
parse('spawnitem 79 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==4 then
parse('spawnitem 80 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==5 then
parse('spawnitem 81 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==6 then
parse('spawnitem 82 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==7 then
parse('spawnitem 84 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==8 then
parse('spawnitem 83 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Armors,Kevlar,Kevlar+Helmet,Light Armor,Medium Armor,Heavy Armor,Medic Armor,Shealth Suit,Super Armor,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Grenades" then
if buton==1 then
parse('spawnitem 51 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==2 then
parse('spawnitem 52 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==3 then
parse('spawnitem 53 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==4 then
parse('spawnitem 54 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==5 then
parse('spawnitem 73 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==6 then
parse('spawnitem 72 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==7 then
parse('spawnitem 76 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==8 then
parse('spawnitem 86 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Grenades,HE Grenade,Flashbang,Smoke Grenade,Flare,Molotov Cocktail,Gas Grenade,Airstrike,Gut Bomb,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Others - Page 1/3" then
if buton==1 then
parse('spawnitem 45 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==2 then
parse('spawnitem 47 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==3 then
parse('spawnitem 46 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==4 then
parse('spawnitem 49 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==5 then
parse('spawnitem 48 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==6 then
parse('spawnitem 88 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==7 then
parse('spawnitem 77 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
elseif buton==8 then
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==9 then
menu(id,"Spawn Item,Pistols,Shotguns,SMGs,Rifles,Machine Gun,Armors,Grenades,Others,Back")
end
end
if title=="Others - Page 2/3" then
if buton==1 then
parse('spawnitem 87 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==2 then
parse('spawnitem 41 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==3 then
parse('spawnitem 75 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==4 then
parse('spawnitem 74 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==5 then
parse('spawnitem 85 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==6 then
parse('spawnitem 50 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==7 then
parse('spawnitem 69 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
elseif buton==8 then
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==9 then
menu(id,"Others - Page 1/3,Laser,RPG Launcher,Flamethrower,Grenade Launcher,Rocket Launcher,Portal Gun,Mine,Next,Back")
end
end
if title=="Others - Page 3/3" then
if buton==1 then
parse('spawnitem 78 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==2 then
parse('spawnitem 55 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==3 then
parse('spawnitem 70 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==4 then
parse('spawnitem 71 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==5 then
parse('spawnitem 56 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==6 then
parse('spawnitem 59 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==7 then
parse('spawnitem 64 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==8 then
parse('spawnitem 68 '..(cx[id]/32)..' '..(cy[id]/32))
menu(id,"Others - Page 3/3,Claw,Bomb,Red Flag,Blue Flag,Defuse Kit,Night Vision,Medikit,Gold,Back")
elseif buton==9 then
menu(id,"Others - Page 2/3,Laser Mine,Tactical Shield,Snowball,Wrench,Chainsaw,Knife,Machete,Next,Back")
end
end
if title=="Punish a Player" then
if buton==1 then
menu(id,"Choose Your Ban Type,Ban USGN,Ban IP,Ban Name")
elseif buton==2 then
thenames(i)
menu(id,"Kick a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==3 then
thenames(i)
menu(id,"Slap a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==4 then
thenames(i)
menu(id,"Kill a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==5 then
thenames(i)
menu(id,"Freeze a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==6 then
thenames(i)
menu(id,"Bring 1 HP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==7 then
thenames(i)
menu(id,"Grab a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==8 then
thenames(i)
menu(id,"Mute Menu,Mute,Unmute")
elseif buton==9 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Giv Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Choose Your Ban Type" then
if buton==1 then
thenames(i)
menu(id,"Ban USGN a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==2 then
thenames(i)
menu(id,"Ban IP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==3 then
thenames(i)
menu(id,"Ban NAME a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Kick a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('kick 1')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[1])
elseif buton==2 then
parse('kick 2')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[2])
elseif buton==3 then
parse('kick 3')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[3])
elseif buton==4 then
parse('kick 4')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[4])
elseif buton==5 then
parse('kick 5')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[5])
elseif buton==6 then
parse('kick 6')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[6])
elseif buton==7 then
parse('kick 7')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[7])
elseif buton==8 then
parse('kick 8')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[8])
elseif buton==9 then
menu(id,"Kick a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Kick a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('kick 9')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[9])
elseif buton==2 then
parse('kick 10')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[10])
elseif buton==3 then
parse('kick 11')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[11])
elseif buton==4 then
parse('kick 12')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[12])
elseif buton==5 then
parse('kick 13')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[13])
elseif buton==6 then
parse('kick 14')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[14])
elseif buton==7 then
parse('kick 15')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[15])
elseif buton==8 then
parse('kick 16')
msg(""..player(id,"name").." [CoAdmin] Kicked "..name[16])
elseif buton==9 then
menu(id,"Kick a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Slap a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('slap 1')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[1])
elseif buton==2 then
parse('slap 2')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[2])
elseif buton==3 then
parse('slap 3')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[3])
elseif buton==4 then
parse('slap 4')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[4])
elseif buton==5 then
parse('slap 5')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[5])
elseif buton==6 then
parse('slap 6')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[6])
elseif buton==7 then
parse('slap 7')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[7])
elseif buton==8 then
parse('slap 8')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[8])
elseif buton==9 then
menu(id,"Slap a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Slap a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('slap 9')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[9])
elseif buton==2 then
parse('slap 10')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[10])
elseif buton==3 then
parse('slap 11')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[11])
elseif buton==4 then
parse('slap 12')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[12])
elseif buton==5 then
parse('slap 13')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[13])
elseif buton==6 then
parse('slap 14')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[14])
elseif buton==7 then
parse('slap 15')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[15])
elseif buton==8 then
parse('slap 16')
msg(""..player(id,"name").." [CoAdmin] Slapped "..name[16])
elseif buton==9 then
menu(id,"Slap a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Kill a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('killplayer 4')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[4])
elseif buton==5 then
parse('killplayer 5')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[5])
elseif buton==6 then
parse('killplayer 6')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[6])
elseif buton==7 then
parse('killplayer 7')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[7])
elseif buton==8 then
parse('killplayer 8')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[8])
elseif buton==9 then
menu(id,"Kill a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Kill a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('killplayer 9')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[9])
elseif buton==2 then
parse('killplayer 10')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[10])
elseif buton==3 then
parse('killplayer 11')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[11])
elseif buton==4 then
parse('killplayer 12')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[12])
elseif buton==5 then
parse('killplayer 13')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[13])
elseif buton==6 then
parse('killplayer 14')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[14])
elseif buton==7 then
parse('killplayer 15')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[15])
elseif buton==8 then
parse('killplayer 16')
msg(""..player(id,"name").." [CoAdmin] Killed "..name[16])
elseif buton==9 then
menu(id,"Kill a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Freeze a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('speedmod 1 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[1])
elseif buton==2 then
parse('speedmod 2 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[2])
elseif buton==3 then
parse('speedmod 3 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[3])
elseif buton==4 then
parse('speedmod 4 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[4])
elseif buton==5 then
parse('speedmod 5 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[5])
elseif buton==6 then
parse('speedmod 6 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[6])
elseif buton==7 then
parse('speedmod 7 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[7])
elseif buton==8 then
parse('speedmod 8 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[8])
elseif buton==9 then
menu(id,"Freeze a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Freeze a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('speedmod 9 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[9])
elseif buton==2 then
parse('speedmod 10 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[10])
elseif buton==3 then
parse('speedmod 11 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[11])
elseif buton==4 then
parse('speedmod 12 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[12])
elseif buton==5 then
parse('speedmod 13 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[13])
elseif buton==6 then
parse('speedmod 14 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[14])
elseif buton==7 then
parse('speedmod 15 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[15])
elseif buton==8 then
parse('speedmod 16 -100')
msg(""..player(id,"name").." [CoAdmin] Freezed "..name[16])
elseif buton==9 then
menu(id,"Freeze a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Bring 1 HP a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('sethealth 1 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[1])
elseif buton==2 then
parse('sethealth 2 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[2])
elseif buton==3 then
parse('sethealth 3 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[3])
elseif buton==4 then
parse('sethealth 4 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[4])
elseif buton==5 then
parse('sethealth 5 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[5])
elseif buton==6 then
parse('sethealth 6 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[6])
elseif buton==7 then
parse('sethealth 7 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[7])
elseif buton==8 then
parse('sethealth 8 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[8])
elseif buton==9 then
menu(id,"Bring 1 HP a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Bring 1 HP a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('sethealth 9 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[9])
elseif buton==2 then
parse('sethealth 10 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[10])
elseif buton==3 then
parse('sethealth 11 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[11])
elseif buton==4 then
parse('sethealth 12 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[12])
elseif buton==5 then
parse('sethealth 13 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[13])
elseif buton==6 then
parse('sethealth 14 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[14])
elseif buton==7 then
parse('sethealth 15 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[15])
elseif buton==8 then
parse('sethealth 16 1')
msg(""..player(id,"name").." [CoAdmin] Bring 1 HP "..name[16])
elseif buton==9 then
menu(id,"Bring 1 HP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Grab a Player - Names 1/2" then
if buton==1 then
if grab[id]==0 then
grab[id]=1
elseif grab[id]==1 then
grab[id]=0
end
elseif buton==2 then
if grab[id]==0 then
grab[id]=2
elseif grab[id]==2 then
grab[id]=0
end
elseif buton==3 then
if grab[id]==0 then
grab[id]=3
elseif grab[id]==3 then
grab[id]=0
end
elseif buton==4 then
if grab[id]==0 then
grab[id]=4
elseif grab[id]==4 then
grab[id]=0
end
elseif buton==5 then
if grab[id]==0 then
grab[id]=5
elseif grab[id]==5 then
grab[id]=0
end
elseif buton==6 then
if grab[id]==0 then
grab[id]=6
elseif grab[id]==6 then
grab[id]=0
end
elseif buton==7 then
if grab[id]==0 then
grab[id]=7
elseif grab[id]==7 then
grab[id]=0
end
elseif buton==8 then
if grab[id]==0 then
grab[id]=8
elseif grab[id]==8 then
grab[id]=0
end
elseif buton==9 then
menu(id,"Grab a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Grab a Player - Names 2/2" then
if buton==1 then
if grab[id]==0 then
grab[id]=9
elseif grab[id]==9 then
grab[id]=0
end
elseif buton==2 then
if grab[id]==0 then
grab[id]=10
elseif grab[id]==10 then
grab[id]=0
end
elseif buton==3 then
if grab[id]==0 then
grab[id]=11
elseif grab[id]==11 then
grab[id]=0
end
elseif buton==4 then
if grab[id]==0 then
grab[id]=12
elseif grab[id]==12 then
grab[id]=0
end
elseif buton==5 then
if grab[id]==0 then
grab[id]=13
elseif grab[id]==13 then
grab[id]=0
end
elseif buton==6 then
if grab[id]==0 then
grab[id]=14
elseif grab[id]==14 then
grab[id]=0
end
elseif buton==7 then
if grab[id]==0 then
grab[id]=15
elseif grab[id]==15 then
grab[id]=0
end
elseif buton==8 then
if grab[id]==0 then
grab[id]=16
elseif grab[id]==16 then
grab[id]=0
end
elseif buton==9 then
menu(id,"Grab a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban USGN a Player - Names 1/2" then
if buton==1 then
thenames(i)
theusgn(i)
parse('banusgn '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[1])
elseif buton==2 then
parse('banusgn '..pusgn[2])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[2])
elseif buton==3 then
parse('banusgn '..pusgn[3])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[3])
elseif buton==4 then
parse('banusgn '..pusgn[4])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[4])
elseif buton==5 then
parse('banusgn '..pusgn[5])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[5])
elseif buton==6 then
parse('banusgn '..pusgn[6])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[6])
elseif buton==7 then
parse('banusgn '..pusgn[7])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[7])
elseif buton==8 then
parse('banusgn '..pusgn[8])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[8])
elseif buton==9 then
menu(id,"Ban USGN a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban USGN a Player - Names 2/2" then
if buton==1 then
thenames(i)
theusgn(i)
parse('banusgn '..pusgn[9])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[9])
elseif buton==2 then
parse('banusgn 10 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[10])
elseif buton==3 then
parse('banusgn 11 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[11])
elseif buton==4 then
parse('banusgn 12 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[12])
elseif buton==5 then
parse('banusgn 13 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[13])
elseif buton==6 then
parse('banusgn 14 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[14])
elseif buton==7 then
parse('banusgn 15 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[15])
elseif buton==8 then
parse('banusgn 16 '..pusgn[1])
msg(""..player(id,"name").." [CoAdmin] Banned USGN "..name[16])
elseif buton==9 then
menu(id,"Ban USGN a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban IP a Player - Names 1/2" then
if buton==1 then
thenames(i)
thepip(i)
parse('banip '..pip[1])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[2])
elseif buton==2 then
parse('banip '..pip[2])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[2])
elseif buton==3 then
parse('banip '..pip[3])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[3])
elseif buton==4 then
parse('banip '..pip[4])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[4])
elseif buton==5 then
parse('banip '..pip[5])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[5])
elseif buton==6 then
parse('banip '..pip[6])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[6])
elseif buton==7 then
parse('banip '..pip[7])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[7])
elseif buton==8 then
parse('banip '..pip[8])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[8])
elseif buton==9 then
menu(id,"Ban IP a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban IP a Player - Names 2/2" then
if buton==1 then
thenames(i)
thepip(i)
parse('banip '..pip[9])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[9])
elseif buton==2 then
parse('banip '..pip[10])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[10])
elseif buton==3 then
parse('banip '..pip[11])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[11])
elseif buton==4 then
parse('banip '..pip[12])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[12])
elseif buton==5 then
parse('banip '..pip[13])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[13])
elseif buton==6 then
parse('banip '..pip[14])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[14])
elseif buton==7 then
parse('banip '..pip[15])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[15])
elseif buton==8 then
parse('banip '..pip[16])
msg(""..player(id,"name").." [CoAdmin] Banned IP "..name[16])
elseif buton==9 then
menu(id,"Ban IP a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Ban NAME a Player - Names 1/2" then
if buton==1 then
thenames(i)
parse('banname '..name[1])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[1])
elseif buton==2 then
parse('banname '..name[2])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[2])
elseif buton==3 then
parse('banname '..name[3])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[3])
elseif buton==4 then
parse('banname '..name[4])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[4])
elseif buton==5 then
parse('banname '..name[5])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[5])
elseif buton==6 then
parse('banname '..name[6])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[6])
elseif buton==7 then
parse('banname '..name[7])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[7])
elseif buton==8 then
parse('banname '..name[8])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[8])
elseif buton==9 then
menu(id,"Ban NAME a Player - Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Ban NAME a Player - Names 2/2" then
if buton==1 then
thenames(i)
parse('banname '..name[9])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[9])
elseif buton==2 then
parse('banname '..name[10])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[10])
elseif buton==3 then
parse('banname '..name[11])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[11])
elseif buton==4 then
parse('banname '..name[12])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[12])
elseif buton==5 then
parse('banname '..name[13])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[13])
elseif buton==6 then
parse('banname '..name[14])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[14])
elseif buton==7 then
parse('banname '..name[15])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[15])
elseif buton==8 then
parse('banname '..name[16])
msg(""..player(id,"name").." [CoAdmin] Banned NAME "..name[16])
elseif buton==9 then
menu(id,"Ban NAME a Player - Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="CoAdmin Menu <More>" then
if buton==1 then
menu(id,"Funny Menu,Funny Man,ButterFly|Extra,Pelerine|Extra,Explosion Snake,Smile|Extra,Bring All Players,Create Floor&Object,3x3 Creatures")
end
end
if title=="Teleport To Player - Page 1/2" then
if buton==1 then
parse('setpos '..id..' '..player(1,"x")..' '..player(1,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==2 then
parse('setpos '..id..' '..player(2,"x")..' '..player(2,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[2])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==3 then
parse('setpos '..id..' '..player(3,"x")..' '..player(3,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[3])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==4 then
parse('setpos '..id..' '..player(4,"x")..' '..player(4,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[4])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==5 then
parse('setpos '..id..' '..player(5,"x")..' '..player(5,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[5])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==6 then
parse('setpos '..id..' '..player(6,"x")..' '..player(6,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[6])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==7 then
parse('setpos '..id..' '..player(7,"x")..' '..player(7,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[7])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==8 then
parse('setpos '..id..' '..player(8,"x")..' '..player(8,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[8])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==9 then
menu(id,"Teleport To Player - Page 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Teleport To Player - Page 2/2" then
if buton==1 then
parse('setpos '..id..' '..player(9,"x")..' '..player(9,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[9])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==2 then
parse('setpos '..id..' '..player(10,"x")..' '..player(10,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==3 then
parse('setpos '..id..' '..player(11,"x")..' '..player(11,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[11])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==4 then
parse('setpos '..id..' '..player(12,"x")..' '..player(12,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[12])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==5 then
parse('setpos '..id..' '..player(13,"x")..' '..player(13,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[13])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==6 then
parse('setpos '..id..' '..player(14,"x")..' '..player(14,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[14])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==7 then
parse('setpos '..id..' '..player(15,"x")..' '..player(15,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[15])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==8 then
parse('setpos '..id..' '..player(16,"x")..' '..player(16,"y"))
msg("©000255000"..player(id,"name").." Teleported To "..name[16])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 000 255 000')
elseif buton==9 then
menu(id,"Teleport To Player - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Bring Player To You - Page 1/2" then
if buton==1 then
parse('spawnplayer 1 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[1])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==2 then
parse('spawnplayer 2 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[2])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==3 then
parse('spawnplayer 3 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[3])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==4 then
parse('spawnplayer 4 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[4])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==5 then
parse('spawnplayer 5 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[5])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==6 then
parse('spawnplayer 6 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[6])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==7 then
parse('spawnplayer 7 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[7])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==8 then
parse('spawnplayer 8 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[8])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==9 then
thenames(i)
menu(id,"Bring Player To You - Page 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Bring Player To You - Page 2/2" then
if buton==1 then
parse('spawnplayer 9 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[9])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==2 then
parse('spawnplayer 10 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[10])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==3 then
parse('spawnplayer 11 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[11])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==4 then
parse('spawnplayer 12 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[12])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==5 then
parse('spawnplayer 13 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[13])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==6 then
parse('spawnplayer 14 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[14])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==7 then
parse('spawnplayer 15 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[15])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==8 then
parse('spawnplayer 16 '..player(id,"x")..' '..player(id,"y"))
msg("©000255000"..player(id,"name").." Bring "..name[16])
parse('effect "colorsmoke" '..player(id,"x")..' '..player(id,"y")..' 0 0 128 255 000')
elseif buton==9 then
thenames(i)
menu(id,"Bring Player To You - Page 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Hats" then
if buton==1 then
freeimage(id)
id1=image("gfx/The Admin/Armor Hat.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=1
elseif buton==2 then
freeimage(id)
id1=image("gfx/The Admin/Armor Hat 2.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=2
elseif buton==3 then
freeimage(id)
id1=image("gfx/The Admin/CooL HaT.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=3
elseif buton==4 then
freeimage(id)
id1=image("gfx/The Admin/Metal Helmet.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=4
elseif buton==5 then
freeimage(id)
id1=image("gfx/The Admin/marine_hat.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=5
elseif buton==6 then
freeimage(id)
id1=image("gfx/The Admin/Normal Hat 2.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=6
elseif buton==7 then
freeimage(id)
id1=image("gfx/The Admin/Pirate.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=7
elseif buton==8 then
freeimage(id)
id1=image("gfx/The Admin/Wings.png",1,1,200+id)
imagealpha(id1,1.0)
thehat[id]=8
elseif buton==9 then
freeimage(id)
thehat[id]=0
end
end
if title=="Bot Menu" then
if buton==1 then
parse('bot_add_t')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==2 then
parse('bot_add_ct')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==3 then
parse('bot_remove_t')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==4 then
parse('bot_remove_ct')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==5 then
parse('bot_remove_all')
menu(id,"Bot Menu,Add Bot T,Add Bot CT,Remove Bot T,Remove Bot CT,Remove All Bots,Back")
elseif buton==6 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Give Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Spawn Effect" then
if buton==1 then
menu(id,"Choose You ColorSmoke,Red,Green,Blue,Yellow,Orange,Black,White,Grey,Back")
elseif buton==2 then
parse('effect "smoke" '..cx[id]..' '..cy[id]..' 0 0 000 000 000')
menu(id,"Spawn Effect,ColorSmoke,Normal Smoke,Fire,Back")
elseif buton==3 then
parse('effect "fire" '..cx[id]..' '..cy[id]..' 0 0 000 000 000')
menu(id,"Spawn Effect,ColorSmoke,Normal Smoke,Fire,Back")
elseif buton==4 then
menu(id,"CoAdmin Menu,Spawn Creature,Spawn Item,Punish,Give Items,Bring a Player,Teleport to Player,Bots,Hats,Spawn Effect,More -->")
end
end
if title=="Funny Menu" then
if buton==1 then
if funman[id]==0 then
funman[id]=1
fmode[id]=1
msg2(id,"You Are Funman :)")
elseif funman[id]==1 then
freeimage(id)
funman[id]=0
msg2(id,"You Are Not Funman (:")
end
elseif buton==2 then
if extrahat[id]==0 then
id1=image("gfx/The Admin/ButterFly.png",1,1,200+id)
imagealpha(id1,1.0)
extrahat[id]=1
elseif extrahat[id]==1 then
extrahar[id]=0
end
elseif buton==3 then
id1=image("gfx/The Admin/hero.png",1,1,200+id)
imagealpha(id1,1.0)
elseif buton==4 then
if explosionsnake[id]==0 then
id1=image("gfx/The Admin/hero.png",1,1,200+id)
imagealpha(id1,0.0)
explosionsnake[id]=1
msg2(id,"Explosion Snake Activated!")
elseif explosionsnake[id]==1 then
explosionsnake[id]=0
msg2(id,"Explosion Snake Deactivated!")
end
elseif buton==5 then
freeimage(id)
id1=image("gfx/The Admin/smile.png",1,1,200+id)
imagealpha(id1,1.0)
elseif buton==6 then
parse('spawnplayer 1 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 2 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 3 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 4 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 5 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 6 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 7 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 8 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 9 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 10 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 11 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 12 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 13 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 14 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 15 '..player(id,"x")..' '..player(id,"y"))
parse('spawnplayer 16 '..player(id,"x")..' '..player(id,"y"))
msg2(id,"All Players Has Been Brought!")
elseif buton==7 then
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==8 then
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
end
end
if title=="Create Floor&Object - Page 1/3" then
if buton==1 then
image("gfx/The Admin/grass.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==2 then
image("gfx/The Admin/sand.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==3 then
image("gfx/The Admin/snow.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==4 then
image("gfx/The Admin/water.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==5 then
image("gfx/The Admin/tilewater.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==6 then
image("gfx/The Admin/tilewood.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==7 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/metalwall.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==8 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/glass.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
end
end
if title=="Create Floor&Object - Page 2/3" then
if buton==1 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/wall.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==2 then
image("gfx/The Admin/road.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==3 then
image("gfx/The Admin/roadleft.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==4 then
image("gfx/The Admin/roadup.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==5 then
image("gfx/The Admin/floor.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==6 then
image("gfx/The Admin/tree.bmp",cx[id],cy[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==7 then
image("gfx/The Admin/Normal Hat 2.png",cx[id],cy[id],1)
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
elseif buton==8 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 1/3,Grass,Sand,Snow,Water,Tile Water,Tile Wood,Metal Wall,Glass,Next")
end
end
if title=="Create Floor&Object - Page 3/3" then
if buton==1 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..((cx[id]/32)+1)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..(cx[id]/32)..' '..((cy[id]/32)+1)..' 1 1 '..player(id,"team")..' '..id)
parse('spawnobject 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/lb1.bmp",ax[id],ay[id],1)
image("gfx/The Admin/lb2.bmp",(ax[id]+32),ay[id],1)
image("gfx/The Admin/lb3.bmp",ax[id],(ay[id]+32),1)
image("gfx/The Admin/lb4.bmp",(ax[id]+32),(ay[id]+32),1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Plane,Portal Tile,Back")
elseif buton==2 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/box.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==3 then
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==4 then
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==6 then
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==7 then
parse('spawnobject 5 '..(cx[id]/32)..' '..(cy[id]/32)..' 1 1 '..player(id,"team")..' '..id)
image("gfx/The Admin/table.bmp",ax[id],ay[id],1)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==8 then
image("gfx/The Admin/portaltile.bmp",ax[id],ay[id],0)
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
elseif buton==9 then
menu(id,"Create Floor&Object - Page 2/3,Wall,Road,Road -,Road I,Floor,Tree,Car,Next,Back")
end
end
if title=="Flare" then
if buton==1 then
f1=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f1,1)
imagecolor(f1,255,0,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==2 then
f2=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f2,1)
imagecolor(f2,0,255,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==3 then
f3=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f3,1)
imagecolor(f3,0,0,255)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==4 then
f4=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f4,1)
imagecolor(f4,255,255,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==5 then
f5=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f5,1)
imagecolor(f5,255,255,255)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==6 then
f6=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f6,1)
imagecolor(f6,128,128,128)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==7 then
f7=image("gfx/sprites/flare2.bmp",cx[id],cy[id],1)
imageblend(f7,1)
imagecolor(f7,255,128,0)
menu(id,"Flare,Red,Green,Blue,Yellow,White,Grey,Orange,Back")
elseif buton==8 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Chair" then
if buton==1 then
cr=image("gfx/The Admin/chair-left.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/chair-right.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/chair-up.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/chair-down.bmp",ax[id],ay[id],0)
menu(id,"Chair,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Toilet" then
if buton==1 then
image("gfx/The Admin/toilet_left.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/toilet_right.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/toilet_up.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/toilet_down.bmp",ax[id],ay[id],0)
menu(id,"Toilet,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="Sink" then
if buton==1 then
image("gfx/The Admin/sink_left.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==2 then
image("gfx/The Admin/sink_right.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==3 then
image("gfx/The Admin/sink_up.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==4 then
image("gfx/The Admin/sink_down.bmp",ax[id],ay[id],0)
menu(id,"Sink,Left,Right,Up,Down,Back")
elseif buton==5 then
menu(id,"Create Floor&Object - Page 3/3,Large Box,Small Box,Flare,Chair,Toilet,Sink,Table,Portal Tile,Back")
end
end
if title=="3x3 Creatures" then
if buton==1 then
parse('spawnnpc 1 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 1 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 1 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==2 then
parse('spawnnpc 2 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 2 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 2 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==3 then
parse('spawnnpc 3 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 3 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 3 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==4 then
parse('spawnnpc 4 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 4 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 4 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==5 then
parse('spawnnpc 5 '..(cx[id]/32)..' '..(cy[id]/32))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..(cy[id]/32))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..(cy[id]/32))
parse('spawnnpc 5 '..(cx[id]/32)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..(cx[id]/32)..' '..((cy[id]/32)-1))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..((cy[id]/32)-1))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..((cx[id]/32)-1)..' '..((cy[id]/32)+1))
parse('spawnnpc 5 '..((cx[id]/32)+1)..' '..((cy[id]/32)-1))
menu(id,"3x3 Creatures,Zombie,Headcrab,Snark,Vortigaunt,Soldier,Back")
elseif buton==6 then
menu(id,"Funny Menu,Funny Man,ButterFly|Extra,Pelerine|Extra,Explosion Snake,Smile|Extra,Bring All Players,Create Floor&Object,3x3 Creatures")
end
end
if title=="Mute Menu" then
thenames(i)
if buton==1 then
menu(id,"Mute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
elseif buton==2 then
menu(id,"Unmute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
end
if title=="Mute a Player- Names 1/2" then
thenames(i)
if buton==1 then
parse('mute 1')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[1].."!")
elseif buton==2 then
parse('mute 2')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[2].."!")
elseif buton==3 then
parse('mute 3')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[3].."!")
elseif buton==4 then
parse('mute 4')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[4].."!")
elseif buton==5 then
parse('mute 5')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[5].."!")
elseif buton==6 then
parse('mute 6')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[6].."!")
elseif buton==7 then
parse('mute 7')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[7].."!")
elseif buton==8 then
parse('mute 8')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[8].."!")
elseif buton==9 then
menu(id,"Mute a Player- Names 2/2,"..name[9]..","..name[10]..","..name[11]..","..name[12]..","..name[13]..","..name[14]..","..name[15]..","..name[16]..",Back")
end
end
if title=="Mute a Player- Names 2/2" then
if buton==1 then
parse('mute 9')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[9].."!")
elseif buton==2 then
parse('mute 10')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[10].."!")
elseif buton==3 then
parse('mute 11')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[11].."!")
elseif buton==4 then
parse('mute 12')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[12].."!")
elseif buton==5 then
parse('mute 13')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[13].."!")
elseif buton==6 then
parse('mute 14')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[14].."!")
elseif buton==7 then
parse('mute 15')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[15].."!")
elseif buton==8 then
parse('mute 16')
msg(""..player(id,"name").." [CoAdmin] Muted "..name[16].."!")
elseif buton==9 then
menu(id,"Mute a Player- Names 1/2,"..name[1]..","..name[2]..","..name[3]..","..name[4]..","..name[5]..","..name[6]..","..name[7]..","..name[8]..",Next")
end
e
edited 3×, last 12.06.11 02:15:46 pm