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lua = {}
	
-- Random System
addhook ("say","lua.random")
function lua.random(id,message)
if message == "!wpn" then
	math.randomseed (os.clock)
	weapons_number = math.random(1,12)
-- Deagle + TMP
	if weapons_number == 1 then
		if money>=10000 then
		parse("equip "..id.." 3")
		parse("equip "..id.." 21")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- Deagle + TMP
	if weapons_number == 2 then
		if money>=10000 then
		parse("equip "..id.." 3")
		parse("equip "..id.." 21")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end	
-- Deagle + TMP	
	if weapons_number == 3 then
		if money>=10000 then
		parse("equip "..id.." 3")
		parse("equip "..id.." 21")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- M4A1 + Shield
	if weapons_number == 4 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- M4A1 + Shield
	if weapons_number == 5 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- Rocket Launcher + Full Energy
	if weapons_number == 6 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- Rocket Launcher + Full Energy
	if weapons_number == 7 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- Deagle + TMP
	if weapons_number == 8 then
		if money>=10000 then
		parse("equip "..id.." 3")
		parse("equip "..id.." 21")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end	
-- Deagle + TMP
	if weapons_number == 9 then
		if money>=10000 then
		parse("equip "..id.." 3")
		parse("equip "..id.." 21")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end	
-- M4A1 + Shield
	if weapons_number == 10 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- M4A1 + Shield
	if weapons_number == 11 then
		if money>=10000 then
		parse("equip "..id.." 32")
		parse("equip "..id.." 41")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
-- Laser
	if weapons_number == 12 then
		if money>=10000 then
		parse("equip "..id.." 45")
		parse("setmoney "..id.." "..(player(id,"money") - 10000))
		end
	end
end
end