It's for fun rite?Even in the WORM game,there is a weapon called KAMIKAZE which show the japanees attacks.
Well,here I HAVE CHANGED THE SCRIPTS,[is it illegal,coz THIS IS OPEN SOFTWAE RIGHT?]but still,is it gonna work?
FEEDBACKS PLEASE!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
-------------------------------------------------------------------------------- -- Weapon For Kamikaze -- Original Carnage Contest Weapon -- Script by DC, September 2009, www.UnrealSoftware.de -------------------------------------------------------------------------------- -- Setup Tables if cc==nil then cc={} end cc.kamikaze={} -- Load & Prepare Ressources cc.allah.gfx_icon=loadgfx("weapons/kamikaze.png")							-- Weapon Icon setmidhandle(cc.allah.gfx_icon) cc.allah.gfx_wpn=loadgfx("weapons/belt.bmp")							-- Weapon Image setmidhandle(cc.kamikaze.gfx_wpn) -------------------------------------------------------------------------------- -- Weapon: Kamikaze -------------------------------------------------------------------------------- cc.kamikaze.id=addweapon("cc.kamikaze","kamikaze!",cc.kamikaze.gfx_icon,1,2)	-- Add Weapon (1 use, first in round 2) function cc.kamikaze.draw()												 -- Draw 	setblend(blend_alpha) 	setalpha(1) 	setcolor(255,255,255) 	setrotation(0) 	hudinfo("Attention: Hitting [Space] with this weapon will kill your whole team!") 	-- Draw at each player of team 	players=playertable() 	for i=1,#players,1 do 		if getplayerhealth(players[i])>0 and getplayerteam(players[i])==getplayerteam(0) then 			setscale(getplayerdirection(players[i]),1) 			drawimage(cc.kamikaze.gfx_wpn,getplayerx(players[i]),getplayery(players[i])+7) 		end 	end end function cc.kamikaze.attack(attack)										-- Attack 	if (weapon_shots<=0) then 		if (attack==1) then 			-- No more weapon switching! 			useweapon(0) 			weapon_shots=weapon_shots+1 			-- Suicide for each player of team 			players=playertable() 			for i=1,#players,1 do 				if getplayerhealth(players[i])>0 and getplayerteam(players[i])==getplayerteam(0) then 					-- Suicide 					playerdamage(players[i],100000) 					-- Cause damage 					arealdamage(getplayerx(players[i]),getplayery(players[i]),120,90) 					-- Destroy terrain 					terrainexplosion(getplayerx(players[i]),getplayery(players[i]),50,1) 					-- Crater 					grey=math.random(0,40) 					if math.random(0,1)==1 then 						terrainalphaimage(gfx_crater150,getplayerx(players[i]),getplayery (players[i]),math.random(6,9)*0.1,grey,grey,grey) 					else
And heres another,I changed it in CC Original
1
scripts/CC Original/weapons/Kamikaze.lua
And the names of image is changed into kamikaze.png
but the name of belt is remained UNCHANGED.
REPLY NOW!!!