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CS2D General CS2D 1.0.0.3 Pre-Release V3link bug
I just wanted to say, that somehow i think cs2d always wanted to be in between 5-10 mb.
There's no point in doing that anymore since it could be 100 mb and no one would care.
So im fine with 13 mb :d
---After testing it:
-This new camera has coding problems:
with Mark own player, with spectating etc.
Even if it would be disgusting to have it as default
IT can promote some new gamemodes or different fun events. so keep it.
-Recoil is better but its fucked up with scope weapons, they have perfect recoil even if no scope. so the best weapon is sg...(idk the rest of it) its around 4300$
30 dmg without scope and perfect recoil... in 4 shots its fucks you up
Even if you decided to do it (that weapons stand upper than the 3d walls) ITS Counter intuitive, it seems like you would be able to shoot over the wall, when you cant.
And there's bad lightning adaptation to the old maps with 3D WALLs, i mean, where its dark, you put 3Dwalls and they are completely bright.. but i guess it would be necessary to make the map again.
Btw, i loved the crosshair modifications, its good to "make your own"
edited 2×, last 03.04.17 12:09:54 am
Btw, the camera need a setting for the delay/acceleration movement, I hate acceleration.
2. You are able to see grenade explosions (HE, Flashbang AND Smoke) with sv_fow 3 (Hide Everything).
Kinda sad to see the game dying slowly after many years of playing.
Game dying? Ye, this is why there is so much hype.
4:3? Welcome to year 2017. Or you pretend to be like a fnatic player, who use 4:3 ratio in csgo?
slimK has written
...this feature instead of the demo thing (or another good ones).
What demo thing?
StirlizZ-Fapicon has written
@ slimK: , wow, don't be so rude cuz this is the first good news after year 2012. People don't ask for camera? I asking for camera. Not everyone must be same opinion as you.
Game dying? Ye, this is why there is so much hype.
4:3? Welcome to year 2017. Or you pretend to be like a fnatic player, who use 4:3 ratio in csgo?
Game dying? Ye, this is why there is so much hype.
4:3? Welcome to year 2017. Or you pretend to be like a fnatic player, who use 4:3 ratio in csgo?
I use 4:3 for advantage proposes not for being cool. I've explained on another post, the devs pretend to ignore and just add only 16:9 for everyone ( I don't have nothing against people who love to use 16:9, just give a chance for everyone choose between 4:3 or 16:9 ).
Yes the game is kinda "dead", just in one week the servers I've saw full or with some players are from iran town and doghouse.
edited 2×, last 03.04.17 04:26:53 am
Also for 16:9: This has been discussed a lot already. The resolution has not been changed to be "cool", it has been changed because the vast majority of people has a 16:9 resolution screen so it's simply better. We hear your opinion about it but the point is that it is impossible to fulfill everybody's wishes because often they are conflicting. And of course a fallback 640x480 option would be very disadvantageous for everybody using it due to limited sight.
p.s.: If CS2D is so dead, why do you even bother to post here?
slimK has written
Yes the game is kinda "dead", just in one week the servers I've saw full or with some players are from iran town and doghouse.
thats not dead...if you knew the meaning of dead then thats not something to compare to a server 'full' of alive players.
First one:
Not "exactly" a bug.That's how old cs2d work dude.The player sprite are still follows the cursor.BTW,the camera are still annoying.
Ok back to topic:
1 - Knife have dispersion at range
2 - Range of throwing a grenade remained same.
3 - Weapons with an optical sight still introduce an imbalance with increased damage in zoom mode(but it havent this function).
4 - Availability of buying weapons is still different from original game
5 - Bullet dispersion is bigger than size of pointer
6 - Recoil of weapons of all calibers is same
7 - Position of weapon while wiggle varies but it does not change cursor position, but while shooting it don't varies to bullet dispersion angle.
edited 2×, last 03.04.17 11:36:52 am