I don't know if anybody has noticed this yet, but the auto-update seems to be buggy.
Even though I updated the game it still says 1.0.0.2, so the auto-update window reappears to suggest an update that never comes.. screenshot
@ kkkkkkk: It's intended. Open CS2D.exe instead. How did you miss something that is written clear as day on the front page?
@ xCaNx: Most likely a script having compatibility issues.
Also, I am now not being able to load the game if splash.bmp does not exist, even if splash.png exists. This isn't an issue last time, why now?
Please note: If you use the auto-update it will run CounterStrike2D.exe after updating Please close and remove this file and run CS2D.exe in future. It's the new version!
Don't use the autoupdater till DC fix it.idk why you didn't even noticed it.
@ GeoB99: Thanks for sharing. I assume that the music stuff is just a compression thing. If you want to switch the language you can try to write it manually in the config (sys/config.cfg -> language) and start. That should still work. Of course we'll try to fix this.
@ xCaNx: How did you get that? What did you do? Would be nice to get steps to reproduce this problem so we can fix it. Thank you!
@ Shrepard: The images are tiny so it's hard to see what's going on. Also here it would be nice to hear what you did to get these bugs. Thank you for helping!
@ Masea: No, wasn't aware of this yet. Thanks for posting. Only in 3D I assume?
@ kkkkkkk: What the other guys said. Sorry for the auto-update trouble.
@ GeoB99: Thanks for sharing. I assume that the music stuff is just a compression thing. If you want to switch the language you can try to write it manually in the config (sys/config.cfg -> language) and start. That should still work. Of course we'll try to fix this.
I did like you said and now CS2D instantly stops rendering the graphics when the intro ends regardless of
win
setting in config.cfg being set to 0 (the win bug which has already been issued by Jaller94).
@ DC: I've found another bug.
I'm making an image everytime when player joins to the server and make it visible only for certain player id. Images are saved into table. Problem is, that host player can see his own image but other players can't see their image. Every image has it's own ID, so creation isn't problem. Only the visibility.
@ DC: I've found another bug.
I'm making an image everytime when player joins to the server and make it visible only for certain player id. Images are saved into table. Problem is, that host player can see his own image but other players can't see their image. Every image has it's own ID, so creation isn't problem. Only the visibility.
That's because the client is not ready to receive images immediately after join hook. And that is why the hook is broken.
@ VADemon: Oh, thanks. I see that. But well, that's kinda bad when I must initialize all images on the server start. Thanks anyway.
EDIT: But it is still unusable. I can't even change the image's position when the player joins. So any transformation with player's image has no effect except in host view. So that's like there's problem with packet sending to the client about transformation.
- Glock fire rate with mp_recoil 0 looks so slow compared to the old version.
-CS2D crash after I click in options ingame (with 800x600, 16bit and using advanced radar), the last version got the same bug when I try to use the advanced radar. Only happen after ~5 mins of gameplay.
-CS2D crash aswell when after I change the language to portuguese and start again the game (using the shortcut).