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CS2D General CS2D Bug ReportsI've seen mentions of issues caused by Alt+Tab in Windows, and using OpenGL as a work-around in a previous CS2D version. But my issue is that I can't Alt-Tab at all in-game in Linux. There's no way to get the focus out of the game while in fullscreen. It even blocks system keybindings and shortcuts for other apps.
This is a really bad thing, and if you'd like to know why, I'd be happy to elaborate.
Am I the only one with this issue? Is this something that will be considered for a future fix? Or is this intended?
VaiN has written
Am I the only one with this issue? Is this something that will be considered for a future fix? Or is this intended?
Same happens to me with Ubuntu 16.04
edited 1×, last 14.07.17 01:56:53 pm
@ SQ: Thanks. And if you need a Linux tester let me know and I'd be happy to help. I'd just been away from the game for a bit and had missed some major changes lol.
strip 1 0command removes the bomb from terrorists, but cs2d still shows that I have the bomb
i dont know that this was fix or not but i wanna know why this happened
Workaround for those having this issue:
Set your desktop to the resolution you want the game to be, Use windowed mode at full resolution and make the window undecordated in your Window Manager. You could do this via script with xrandr.
If you use dual-monitors and don't want the mouse going out of the game window constantly: set up the position of the other monitor so it barely connects at one corner. Then the mouse will only leave the screen in that corner.
I found this problem while testing my lua script.
From client's view, the armor which is equipped by "equip" console command is invisible until the player gets first damage.
(Left is server side, Right is client side.)
(If gif image doesn't view: https://youtu.be/45VTo1taB0I)
This problem is fatal for the Stealth Suit.
So I wish the official fix this problem.
I will write a fix for the next version so armors work properly with equip as well.
edited 1×, last 17.07.17 09:01:14 pm
The players don't really timeout like they normally would (not kicked by server etc.), this bug possibly has the same root as Tibia causing connection issues that was attempted to be fixed with changes to hudtxt networking.
When a player tries to join, he will at best join a frozen game state.
Test it:
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function drawFill(posx, posy, sizex, sizey, tile) 	local tile = tile or 0 	local posx, posy = posx or 0, posy or 0 	local sizex, sizey = sizex or 3, sizey or 3 	 	for x = 0, sizex-1 do 		for y = 0, sizey-1 do 			parse("settile ".. x+posx .." ".. y+posy .." ".. tile) 		end 	end end addhook("say","timeout_test") function timeout_test(id, txt) 	if txt:sub(1, 9) == "!settiles" then 		local num = txt:match("%d+") or 1 		 		msg("Setting N tiles: " .. num) 		 		drawFill(0, 0, num, num, math.random(1, map("tilecount")-1)) 	end end
!settiles 29 - only the host continues to see changes, all other players freeze
Affected versions: 1.0.0.2, 1.0.0.3, 1.0.0.4 pre-release
Found while developing 【東方】Bad Apple!! 【影絵】 in CS2D
should not this shotgun have 70 damage in total. This is really bullshit. Return back it's damage! 110 in total would be good. No matter if it have nice fire rate, and that this weapon is useless -.-
Otherwise the cost of this weapon is not 3000 but 1000 -.-