"Achievement get!" - The fuck is that?!
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CS2D General Ideas for Counter-Strike 2D 0.1.2.1"Achievement get!" - The fuck is that?!
Yates has written
Minecraft itself fails hard, I mean:
"Achievement get!" - The fuck is that?!
"Achievement get!" - The fuck is that?!
And will like too see achievements like in counter-strike
Very low: 0.75 secs reaction time.
Low: 0.65 secs reaction time.
Normal: 0.55 secs reaction time.
Advanced: 0.50 secs reaction time.
Pro: 0.45 secs reaction time.
Bots should not have the ability to build since they are not so efficient when it comes to building. Also, instead of giving them perfect aim or aimbot. They should be modified to miss shots such as:
Out of 30 shots,
Very low: 16 shots miss.
Low: 13 shots miss.
Normal: 10 shots miss.
Advanced: 8 shots miss.
Pro: 4 shots miss.
All these skill changes would definitely be good for players to practice their skills against bots alone. Once their fairly good at the game, they would either increase difficulty of bots or join multiplayer servers. Since, I see some new players just carrying a pistol around and shoot without even know how to buy.
Last but not least, bots will not know if there is a player in a smoke screen or not so will not attack the player. Bots will either shoot randomly or stop moving after being flashed. Bots will dodge all incoming nades, including the ones mid-air.
Hope this idea is good for bot improvement.
dENd has written
Advanced bots:
Campers
Defenders
Attackers
Flashable
Can atack object if object is in path
Will chase player when player is on screen and when FOW is on
PS
Do bots have inf. ammo?
Campers
Defenders
Attackers
Flashable
Can atack object if object is in path
Will chase player when player is on screen and when FOW is on
PS
Do bots have inf. ammo?
Cool idea! You should be able to change attacker/defender/camper for each bot, so you can use it for training easier. You could fight a team of campers only, then you could train being against camper teams. You could also make a team of attackers only and train that...
I like this! (:
MAX-russia has written
May be a script that make bots build base with wrench in some places?
Could be done with LUA. Also: Where would you want them to build? That should be specified in the map file, or map lua file anyway.
: http://www.unrealsoftware.de/files_show.php?file=4540 :
Anders4000 has written
Could be done with LUA. Also: Where would you want them to build? That should be specified in the map file, or map lua file anyway.
My example: MAX-russia has written
May be a script that make bots build base with wrench in some places?
Could be done with LUA. Also: Where would you want them to build? That should be specified in the map file, or map lua file anyway.
If there is a free space like 10x10, they build a base in a center 8x8 or smaller.
3 types of bases they can build
1)2 lvl walls around without 1-4 walls,1 lvl turrets in 3 corners and dispenser on 4 corner
2)2 lvl and 3 lvl walls around without 1-4 walls,2 lvl turrets in 2 corners , supply in 3rd corner and dispenser in 4th corner
3)3 lvl walls around without 1-2 walls(They will build gate fields insted),3 lvl turrets in 4 corners, dispenser somewhere, super supply and random teleporter (if there is an other base)
2 types of traps they can build
1)Max 4x4 random set of barbed wires
2)Max 6x6 random set of gate fields
MAX-russia has written
If there is a free space like 10x10, they build a base in a center 8x8 or smaller.
3 types of bases they can build
1)2 lvl walls around without 1-4 walls,1 lvl turrets in 3 corners and dispenser on 4 corner
2)2 lvl and 3 lvl walls around without 1-4 walls,2 lvl turrets in 2 corners , supply in 3rd corner and dispenser in 4th corner
3)3 lvl walls around without 1-2 walls(They will build gate fields insted),3 lvl turrets in 4 corners, dispenser somewhere, super supply and random teleporter (if there is an other base)
2 types of traps they can build
1)Max 4x4 random set of barbed wires
2)Max 6x6 random set of gate fields
Anders4000 has written
Could be done with LUA. Also: Where would you want them to build? That should be specified in the map file, or map lua file anyway.
My example: MAX-russia has written
May be a script that make bots build base with wrench in some places?
Could be done with LUA. Also: Where would you want them to build? That should be specified in the map file, or map lua file anyway.
If there is a free space like 10x10, they build a base in a center 8x8 or smaller.
3 types of bases they can build
1)2 lvl walls around without 1-4 walls,1 lvl turrets in 3 corners and dispenser on 4 corner
2)2 lvl and 3 lvl walls around without 1-4 walls,2 lvl turrets in 2 corners , supply in 3rd corner and dispenser in 4th corner
3)3 lvl walls around without 1-2 walls(They will build gate fields insted),3 lvl turrets in 4 corners, dispenser somewhere, super supply and random teleporter (if there is an other base)
2 types of traps they can build
1)Max 4x4 random set of barbed wires
2)Max 6x6 random set of gate fields
Do that with lua
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
Jela331 has written
Its not better or worser but good idea What about this?
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
Jela331 has written
What about this?
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
dont forget "VampDarkX, got connected" and appear my avatar
and I dont understand why the community want NPC's because this is an action game, not a deathrun
The weapons is the most important but there is already much,
so add some new game modes should be better(you can pick too much ideas like Call of Dutys modes, or from another Valve's games)
V4mpX has written
dont forget "VampDarkX, got connected" and appear my avatar
and I dont understand why the community want NPC's because this is an action game, not a deathrun
The weapons is the most important but there is already much,
so add some new game modes should be better(you can pick too much ideas like Call of Dutys modes, or from another Valve's games)
Jela331 has written
What about this?
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
When you play on a server and some guy PMs you on unrealsoftware, it will show this message ingame(only to you):
''Jela331, you have a new message
on Unrealsoftware.de
---------[Login]-[Ignore]---------''
dont forget "VampDarkX, got connected" and appear my avatar
and I dont understand why the community want NPC's because this is an action game, not a deathrun
The weapons is the most important but there is already much,
so add some new game modes should be better(you can pick too much ideas like Call of Dutys modes, or from another Valve's games)
You know, we always have a filling that cs2d need something, and we think that it needs weapons and npcs, but wen DC added more npcs and weapons we still filling that cs2d needs somethink.And again, npcs and weapons.
So what do we really need? What we need is a game mode Bravo !!!
MAX-russia has written
So what do we really need? What we need is a game mode Bravo !!!
We most certainly do not. CS2D has enough game modes already. If you really want, you can code one yourself.
EngiN33R has written
We most certainly do not. CS2D has enough game modes already. If you really want, you can code one yourself.
MAX-russia has written
So what do we really need? What we need is a game mode Bravo !!!
We most certainly do not. CS2D has enough game modes already. If you really want, you can code one yourself.
Nope, impossible atm
We need LUA/Console commands/functions.
Anders4000 has written
We need LUA/Console commands/functions.
You have that, go, go, go!
Anders4000 has written
Nope, impossible atm
We need LUA/Console commands/functions.
EngiN33R has written
We most certainly do not. CS2D has enough game modes already. If you really want, you can code one yourself.
MAX-russia has written
So what do we really need? What we need is a game mode Bravo !!!
We most certainly do not. CS2D has enough game modes already. If you really want, you can code one yourself.
Nope, impossible atm
We need LUA/Console commands/functions.
[EngiN33R] Find and Destroy (25)
[EngiN33R] Bomb Outrun (18)
[EngiN33R] Hold the Flag (13)
I beg to differ. Of course it's not a completely integrated game mode, yet it's a viable alternative.
Fighting..
Marcell has written
Kyokusin-Karate,Kick-Box, Street Fight-Style,Wing Tsun,
Fighting..
Fighting..
Knife servers FTW
dENd has written
Knife servers FTW
Marcell has written
Kyokusin-Karate,Kick-Box, Street Fight-Style,Wing Tsun,
Fighting..
Fighting..
Knife servers FTW
Not knife... lol....