1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
new = 0 addhook ("parse","wew") function wew(cmd) if cmd=="t" and new==0 then new = 1 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 1000000") parse ('hudtxt2 1 1 "©000255000P228=normal" 30 10 0') elseif cmd=="t" and new==1 then new = 2 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 1 "©255000000P228=normal" 20 10 0') parse ('hudtxt2 1 2 "©000255000P228=kick" 30 20 0') elseif cmd=="t" and new==2 then new = 3 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 2 "©255000000P228=kick" 20 20 0') parse ('hudtxt2 1 3 "©000255000P228=ban" 30 30 0') elseif cmd=="t" and new==3 then new = 4 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 3 "©255000000P228=ban" 20 30 0') parse ('hudtxt2 1 4 "©000255000P228=catch" 30 40 0') elseif cmd=="t" and new==4 then new = 5 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 4 "©255000000P228=catch" 20 40 0') parse ('hudtxt2 1 5 "©000255000P228=data" 30 50 0') elseif cmd=="t" and new==5 then new = 6 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 5 "©255000000P228=data" 20 50 0') parse ('hudtxt2 1 6 "©000255000P228=freeze" 30 60 0') elseif cmd=="t" and new==6 then new = 7 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 6 "©255000000P228=freeze" 20 60 0') parse ('hudtxt2 1 7 "©000255000P228=come back" 30 70 0') elseif cmd=="t" and new==7 then new = 8 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 7 "©255000000P228=come back" 20 70 0') parse ('hudtxt2 1 8 "©000255000P228=unfreeze" 30 80 0') elseif cmd=="t" and new==8 then new = 9 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 0") parse ('hudtxt2 1 8 "©255000000P228=unfreeze" 20 80 0') parse ('hudtxt2 1 9 "©000255000P228=strip" 30 90 0') elseif cmd=="t" and new==9 then new = 1 parse ("sv_sound2 1 weapons/click.wav") parse ("mp_wpndmg p228 1000000") parse ('hudtxt2 1 1 "©000255000P228=normal" 30 10 0') parse ('hudtxt2 1 9 "©255000000P228=strip" 20 90 0') end end addhook ("hit","qww") function qww(id,bla,we) if we==4 and player(id,"health") > 0 and new==1 then parse ("killplayer "..id.."") end end addhook ("hit","qww2") function qww2(id,bla,we) if we==4 and new==2 then parse ("kick "..id.."") end end addhook ("hit","qww3") function qww3(id,bla,we) if we==4 and new==3 then parse ("banip "..player(id,"ip").."") end end addhook ("hit","lolo") function lolo(id,bla,we) x=player(id,"tilex") y=player(id,"tiley") if new==4 and we==4 then parse ("spawnobject 5 "..(x-1).." "..(y-1)) parse ("spawnobject 5 "..(x).." "..(y-1)) parse ("spawnobject 5 "..(x+1).." "..(y-1)) parse ("spawnobject 5 "..(x-1).." "..(y)) parse ("spawnobject 5 "..(x+1).." "..(y)) parse ("spawnobject 5 "..(x-1).." "..(y+1)) parse ("spawnobject 5 "..(x).." "..(y+1)) parse ("spawnobject 5 "..(x+1).." "..(y+1)) end end addhook ("hit","qww5") function qww5(id,bla,we) if we==4 and new==5 then msg2(1,"©255255000Name= "..player(id,"name").." Health= "..player(id,"health")) msg2(1,"©255255000Id= "..id.." Ip= "..player(id,"ip")) msg2(1,"©255255000Score= "..player(id,"score").." Deaths= "..player(id,"deaths")) msg2(1,"©255255000Team= "..player(id,"team")) end end addhook ("spawn","lop") function lop(id) if id==1 then new = 0 parse ('hudtxt2 1 1 "©255000000P228=normal" 20 10 0') parse ('hudtxt2 1 2 "©255000000P228=kick" 20 20 0') parse ('hudtxt2 1 3 "©255000000P228=ban" 20 30 0') parse ('hudtxt2 1 4 "©255000000P228=catch" 20 40 0') parse ('hudtxt2 1 5 "©255000000P228=data" 20 50 0') parse ('hudtxt2 1 6 "©255000000P228=freeze" 20 60 0') parse ('hudtxt2 1 7 "©255000000P228=come back" 20 70 0') parse ('hudtxt2 1 8 "©255000000P228=unfreeze" 20 80 0') parse ('hudtxt2 1 9 "©255000000P228=strip" 20 90 0') parse ('hudtxt2 1 34 "©2552550001." 0 10 0') parse ('hudtxt2 1 35 "©2552550002." 0 20 0') parse ('hudtxt2 1 36 "©2552550003." 0 30 0') parse ('hudtxt2 1 37 "©2552550004." 0 40 0') parse ('hudtxt2 1 38 "©2552550005." 0 50 0') parse ('hudtxt2 1 39 "©2552550006." 0 60 0') parse ('hudtxt2 1 40 "©2552550007." 0 70 0') parse ('hudtxt2 1 41 "©2552550008." 0 80 0') parse ('hudtxt2 1 42 "©2552550009." 0 90 0') end end addhook ("hit","qww6") function qww6(id,bla,we) if we==4 and new==7 then parse ("setpos "..id.." "..player(bla,"x").." "..player(bla,"y")) end end addhook ("hit","qww7") function qww7(id,bla,we) if we==4 and new==6 then parse ("speedmod "..id.." -100") end end addhook ("hit","qww8") function qww8(id,bla,we) if we==4 and new==8 then parse ("speedmod "..id.." 0") end end addhook ("hit","swe") function swe(id,hiter,we) for z=1,88,1 do if we==4 and new==9 then parse ("strip "..id.." "..z.."") end end end addhook ("spawn","bindp228") function bindp228(p) parse ("bind mouse3 t") parse ("equip 1 4") end
danke im vorraus
Mfg dew