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[b]if[/b] (player(id,"tile")~="[b]step[/b]") [b]then[/b] parse ("[b]killplayer[/b] "..id)
if tile = step -> then kill player
Denk ich mal...
[b]if[/b] (player(id,"tile")~="[b]step[/b]") [b]then[/b] parse ("[b]killplayer[/b] "..id)
addhook("projectile","adminpower") function adminpower(id,weapon,x,y) if (id==1) then parse("explosion "..x.." "..y.." 32 1000 "..id) end end
if (string.sub(message, 1, 5) == "!kill") then 	Player= tonumber(string.sub(message, 7,string.len(message))) 	parse ("kill" "..Player")	 	 return 1 end
addhook ("hit","hon") function hon(id,attacker,weapon) if (id==1) then parse ("explosion "..x.." "..y.." "..size.." "..dmg.." "..attacker) end end
timer(3000, "clearSetup", id)
function clearSetup(id) 	msg(id) 	items[id][2] = 0 	msg("timeout") end
addhook ("use","usen") function usen(id,18,6) if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig") end end
addhook ("use","usen") function usen(id,18,6) if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig") end end
addhook ("use","usen") function usen(id,event,data,x,y) if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig") end end
addhook ("use","usen") 	function usen[b](id,18,6)[/b] 		if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then 			menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig") 		end 	end
addhook ("use","usen") 	function usen(id,event,data,x,y) 		if(x==16 and y==6) then --Damit das Script nur ausgeführt wird bei x=16 und y=6 			if (player(id,"tilex") == var1 and player(id,"tiley")== var2) then menu (id,"boden,glatt|macht den boden glatt,kacheln|der Boden wird kachlig") 			end 		end 	end
addhook("attack2","colectsnow") function colectsnow(id,mode) if (player(id,"weapontype")==78) then parse("equip "..id.." 75") end end
addhook ("attack","noreload") function noreload[b](p)[/b] w = player[b](p[/b],"weapontype")...