so ist es richtig:
1
parse ("setmaxhealth "..id.." "..(player(id,"setmaxhealth")+5))
parse ("setmaxhealth "..id.." "..(player(id,"setmaxhealth")+5))
if(blablabla==ahhhhh) then msg("Hallo so geht das xD"); end
if(blablabla==ahhhhh) then 	{ 	msg("Hallo so geht das xD"); 	}
trigger "ENTITY_NAME"
ulevel = new Array(32); urkills = new Array(32); addhook("join","join1") function join1(id) ulevel[id]=1 urkills[id]=3 end addhook("spawn","spawn1") function spawn1(id) if (player(id,"kills")>urkills[id]) then urkills[id]=+1; ulevel[id]=+1; parse ("setmaxhealth "..id.." "..(player(id,"setmaxhealth")+5)) end end
ulevel = new Array(32); urkills = new Array(32); addhook("join","join1") function join1(id) ulevel[id]=1 urkills[id]=3 end addhook("spawn","spawn1") function spawn1(id) if (player(id,"kills")>urkills[id]) then urkills[id]=+1; ulevel[id]=+1; parse ("setmaxhealth "..id.." "..(player(id,"setmaxhealth")+5)) end end
function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0; 	end 	return array end urlevel = initArray(32); urkills = initArray(32); urhealth = initArray(32); for i=1, 32 do 	urlevel[i]=1; 	urkills[i]=3; 	urhealth[i]=250; 	parse("setmaxhealth "..i.." "..urhealth[i]); end xD="©blackstone"; addhook("startround","startround1") function startround1(mode) 	for i=1, 32 do 		urlevel[i]=1; 		urkills[i]=3; 		urhealth[i]=250; 		parse("setmaxhealth "..i.." "..urhealth[i]); 	end end addhook("spawn","spawn1") function spawn1(id) 	if (player(id,"score")>urkills[id]) then 		urkills[id]=urkills[id]+1; 		urlevel[id]=urlevel[id]+1; 		urhealth[id]=urhealth[id]-5; 	end 	parse("setmaxhealth "..id.." "..urhealth[id]); 	parse("hudtxt2 "..id.." 0 \"©180200220Level: "..urlevel[id].." "..xD.."\" 320 30 0"); end