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if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>39999999 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/gol/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
-- REGULAR KILL
if (level==1) then
-- Single Kill! Nothing Special!
elseif (level==2) then
parse("sv_sound \"env/doublekill.wav\"");
msg (player(killer,"name").." made a Doublekill!")
elseif (level==3) then
parse("sv_sound \"env/multikill.wav\"")
msg (player(killer,"name").." made a Multikill!")
elseif (level==4) then
parse("sv_sound \"env/ultrakill.wav\"")
msg (player(killer,"name").." made an ULTRAKILL!")
elseif (level==5) then
parse("sv_sound \"env/monsterkill.wav\"")
msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
elseif (level==6) then
parse("sv_sound \"env/unstoppable.wav\"")
msg (player(killer,"name").." is UNSTOPPABLE !")
elseif (level==7) then
parse("sv_sound \"env/rampage.wav\"")
msg (player(killer,"name").." made a Rampage !")
elseif
(level==8) then
parse("sv_sound \"env/ownage.wav\"")
msg (player(killer,"name").." made a Onwnage !")
elseif
(level==9) then
parse("sv_sound \"env/killingspree.wav\"")
msg (player(killer,"name").." made a Killingspree !")
elseif
(level==10) then
parse("sv_sound \"env/ludicrouskill.wav\"")
msg (player(killer,"name").." made a ludicrouskill !")
end
end
end
addhook("die","nomnom")
function nomnom(v,k,w,x,y)
sample.ut.level[v]=0
end